Inner World

On Saturday, March 15, 2014, I will begin what should be the last session of my Giants in the Earth campaign.  It will take place in the Inner World of Rilmorn.  I’ve done very little design on the Inner World over the years.  Thom and Mike helped me set out the parameters of the Inner World: 1) it is a world set on the interior of the Rylmorn, 2) it has a single, brownish star at its center, and 3) it is more “science powered,” than “magic powered”.  Ken, as Shae’Fer, encountered the Asianesque, jade dragon Shou Lung, when Shae’Fer was stranded in the Inner World.  Ken would be the person most active in the Inner World.  He, as his character, took volunteers from his homeland and placed them in stasis, so that they could repopulate and restore the world, if there was ever a Worldwide Disaster.  Later, Shae’Fer would hide a bunch of lich-related artifacts in the brown dwarf star at the center of the world, in a failed attempt to keep them out of Evil’s hands.  Recently, I decided that three, ancient, colony ships from alternate Earths had crashed inside Rillmorrin.  Each ship was run by an intelligent super computer named after a giant from that Earth’s myth or history.  That is everything I’ve done on the design of the Inner World.

The Inner World of Rilmorn is inspired by Pellucidar from Edgar Rice Burroughs and Skartaris from Mike Grell.  It was to be a place seeded with ancient monsters and super science.  I never built such a place.  It has always been a hazy, unformed realm that I could reference in metaphor and allusion.

The Brown Dwarf reigns above the Giants in the Earth,” is probably my favorite quote dropped by a “mad prophet” in my games.

So, what do I have in place in the Inner World?

  • A brown dwarf microstar that illuminates the lands and oceans of a hollow world
  • A realm where science is more effective than magic
  • 3 ancient, super computers in the remains of their spacecraft
    • Colossus comes from an Earth where American English and Celtic Christianity are the language and faith of the majority of the populace
    • Goliath is from a world where the Akkadian Empire remained a world power and their faith is that of the Sumerian and Babylonian peoples
    • Titan knew a world wherein the Greeks dominated culture worldwide
  • An ancient language based on the percentage of survivors of the total number of colonists; created and shared by the 3 AIs – Orthoni is 60% English, 30% Greek, and 10% Akkadian
  • A magical/runic alphabet called Dymetri that when written precisely produces magical effects
  • Dinosaurs
  • Kularin (winged folk) in stasis
  • Dragons
  • Dragons corrupted by Far Realm energies

Having all of this still unmapped and uncodified has left me in a quandary.  Should I use Numenera as my Inner World setting?  I was going to say, “Yes, since it appeared, serendipitously, the day before my last game” but I got to thinking about so many other ways I can use the setting.  Now, I don’t know what I’m going to do, but I’ll have a plan by next Saturday.  Anybody got any suggestions?

Oh, by the way, this weekend 7-9 March 2014 is CoastCon XXXVII.

Game On!

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Traveling Through the Fire Which Burns All Things

Greg Bilsland does it. Chris Perkins does it. I do it and I bet others do it, too. We all use time travel in our D&D games. I’ve dropped time gates and chronosarians into games. I lifted “time-tripping” locations like the “Caves of History” from Egg of the Phoenix and the castle of the Darklord Tristan ApBlanc from Castles Forlorn to great effect in my games. I even ran a limited time travel campaign. It has been fun.

I really don’t know when I first began to drop time travel into my games. Bob Brown helped me design a number of rooms in Castle Timeless. Dragon #65 gave me a great article on time lords. Ken Crosby and I had many discussions about time, time travel, and the relationship between space and time; we both agreed “Time is not the 4th dimension.” All of these events have very specific images to which I connect and while I am sure that they are listed in objective chronological order, I am not sure which one marks the true entrance of time travel into Rilmorn.

Maybe it doesn’t matter; maybe time travel hasn’t begun in Rilmorn. What if the first time traveler hasn’t been born? What if all of the time travel and time travel related information that I have gathered on my game world is all post-cursors to an event yet to happen?

I am sure that I have forgotten some of the time travel that has happened in my games, because I have used it so much. Even if I have, I do have some great memories of time travel events in my games.

I credited Ken Crosby as playing the first chronosarian (time lord from Dragon #65), but Shaefer, his kularin (winged hominid) character, was an illusionist, not a chronosarian. Shaefer enjoyed using time manipulation magic items. He was the first PC in my games to find the Time Glass. Shaefer was delighted to find the time gate in his kingdom of the High Reaches and happily led the rest of the party into the future. He researched the summoning of time elementals and proved the existence of thought elementals. He summoned one of each and placed them as opponents in the Eternal Chess Game. The elementals named Frayin and Theron still exist (even after the Great Cataclysm). They are now bound together in a magical sphere floating above Moon Tower in Spellguard. They are still playing their chess game, they’ve just got new pieces. I hope Ken would be pleased.

James Burkett played the first chronosarian PC in my games. He ran Galen Ringold. I put a series of “time” adventures in this campaign to engage Galen in the story. James had to miss a number of games due to his work schedule and every time he wasn’t there, it seemed like another party member caused a temporal disaster. Amira rewrote the entirety of the players’ history, starting with their first adventure and created a cross-time duplicate of Galen. Shev broke a temporal artifact and duplicated the party; Galen’s duplicate remained, while the other duplicates were absorbed into the originals or returned to their reality. As the number of Galenns increased, the more desperate Galen Ringold became to restore the “Original Timeline.” Galen, ultimately, left the party, formed the Council of Galens, and embarked upon a plan to use the collected life energy of the world to turn back time to stop Amira. He became a supervillain who may or may not have caused the Great Cataclysm that destroyed all life on the planet. Thanks, James.

Long before Doctor Who did it, I had a Time War. Many years ago, I stole the name Castle Timeless from Roger Zelazny’s book, The Changing Land and created a time-themed dungeon. Nimsûl, Guardian of Time, was my NPC which acted as the catalyst to send adventurers to Castle Timeless. I ran multiple groups through Castle Timeless. Ronnie Cooley, a person I knew from my Hattiesburg/USM days, shared with me his time-themed campaign, The Center of Time. He showed me the character sheet of Linden, Mistress of Time, the PC that took over the Center of Time from the mad Master of Time, which his PCs were tasked to slay. Suddenly, I saw a conflict between the two temporal realities. Linden desired Castle Timeless and the title of Chronarch. Galen’s attempt to restore history may have been the opening Linden needed to strike. It may have been the event that allowed Linden to discover the existence of Castle Timeless. It may have been the final blow that brought about the Fall of the Castle. We may never know, but Castle Timeless in now a broken ruin and Linden rules “All of Time.” The Great War is done. (2014.10.02)

Present Games:
Tasque Elzeny is, now, traversing Castle Timeless to find the Key to Time, so they can get home, after being displaced in the ancient past.

Surana (Christina’s dragonborn ranger) has taken up a quest to restore Castle Timeless. Right now E3 is traveling from the ruins of Castle Timeless to the Centre of Time to discover what they can. We’ll see what happens.

If all goes to plan, I’ll, soon, introduce the Weir of Kandalon, from Chronomancer, into Rilmorn’s history. I hope it will soon take a place of prominence alongside the Talisman of Senroth and the Clock of Ages.

Until Next…Time?
Game On!