Campaign Synopses

Bill Collins, a friend, suggested that I write back-of-book blurbs for my latest campaign Ideas.  I’m not happy with them all, but it was a good exercise and I hope that it makes my ideas more easy to digest.

Arkhosia

Others may call you dragonborn or dragonspawn, draconian or even half-dragon, but you know that you are Arkhosian. It matters not, whether you were born in the enclave growing among the ruined Fortress-State or you came to be part of the glorious work of Prince Vanik the Restorer, you are an Arkhosian and a citizen of the Fortress-State. Will you explore the still hidden depths of your home? Will you stand the walls and defend your home and family from those that would take what is rightfully yours? Will you seek to uncover the secrets of Arkhosia’s past or travel under Prince Vanik’s banner to parley with other nations of Dragons and Dragonkin? What is your destiny? What glory will you claim, as Arkhosia rises from the cold ashes of a forgotten past?

 

Davion

Davion is an isolated, coastal village grown up around the Old Tower and the New House added to it by the wizard Davion. It is your home. You fondly remember summer nights spent scaling ivy-covered walls to run along the rooflines and play “Hide and Sneak” with friends and family. No, you mean, you loved the cool autumn days spent sitting on benches in well kept courtyards discussing the basics of Wizardry with your parents. No, winter was your favorite time. You spent your time walking the snow-muddied, wagon-rutted roads of your village, hunting elk and bear with your parents, or drinking mead in the Long House at the center of town. Could have enjoyed spring anymore? You remember with great fondness, the first time you were allowed to into the Old Tower of the Temple that forms the heart of your village…Davion?

Your village changes. Some days it is a wizard’s dream village with orderly, intellectual citizens and spell component shops on every corner. Other times it is a frontier village with cold, gray skies and buildings made of rough hewn logs. Still on other days it is other places and only few seem to notice. You and your friends notice the changes, as do the mad people living on the edge of Davion. They claim that everyone is trapped in Davion and no one can leave. What will you do? Will you stay? Will you try to leave? Will you find out who, Davion imprisons? What secrets does your village hold and what will it do to keep them?

 

Pellham

Of all the kingdoms in Iolta or Thrain, none is more storied than Pellham. Other kingdoms may have longer histories, but not one has had more or greater heroes. No kingdom can boast of having more sacred sites than Pellham. There is not a single kingdom, not even Cumberland, has more Fey Crossings than Pellham. Pellham is a kingdom of adventure. Even now, it is caught in the middle of a Fulfilling Prophecy. The line of the ancient kings is to return and would-be heroes from around the Sea of Man are heading to Pellham to make their name and write their deeds upon glorious history. Will you do any less?

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Arkhosia

Arkhosia – the Fortress-State.  Arkhosia – Home of the Dragonborn.  Arkhosia – Realm of Dragons.

If one leaves the city of Refuge and the Lands Within the White Wall, then travels northeast for five days, one enter a valley -a scar from the impact of a meteor.  In that valley, stands the defensive fortification known as Arkhosia.  Once abandoned and forgotten, Arkhosia is being restored and is rising again to stride among the powerful.

In the Dungeons & Dragons 4E default setting, Arkhosia was the ancient, dragronborn empire that fell, in mutually assured destruction, with the diabolic, tiefling empire Bael Turath.  Much of the fluff and crunch around dragonborn and their powers in 4E revolves around the memory of Arkhosia.  It inspired me to build an Arkhosia on Rilmorn.

In my game, dragonborn claim descent from the children and followers of two wizards from Mythgold – the Underground City of Wizards.  The first dragonborn were humans, elves, and dwarves who drank dragon blood from the Chalice of Dragons.  These are the standard dragonborn of the books, but there are other dragonborn.  In Sigil, there are small, segregated enclaves of dragonborn.  Each community is made up of dragonborn of a single color, the color of one of the five  chromatic dragon types.  These dragonborn claim to the descendants of the Dragonborn of Arkhosia, the true dragonborn.  Thus, there is some animosity between the two branches dragonborn.

So, the Players in the Giants in the Earth campaign got to encounter snippets of Arkhosia.  Surana (Christina’s dragonborn ranger) was taken to Arkhosia, by a strange black dragonborn drake hunter named Sargon, to help him hunt fell drakes.  She left Sargon, after she learned of his anti-dragon attitudes.  Surana, later, went to Sigil and got involved with Kharrus, a blue dragonborn.  Prince Vanik, a brown dragonborn, was exploring Spellguard, looking for Arkhosian artifacts.  E3 learns of a portal that connects the catacombs below Sceptre Tower to the lower levels of Arkhosia and of the dragon bone portal key needed to operate it.  During a time travel jaunt into the past; Aktara and T’Ba stole the Battle Standard of Arkhosia.  Surana took Kharrus as her mate and to escape the persecution of the chromatic dragonborn of Sigil, fled back to Spellguard.  Prince Vanik revealed himself to be an orium dragon and offered his protection, if Surana and Kharrus agreed to hatch their egg in Arkhosia.  Thus began the push to restore Arkhosia.  Dragonborn from Sigil and dragonborn from Mythgold accept Prince Vanik’s invitation to immigrate to Arkhosia.  Some humanoid dragonspawn and some draconians petition prince Vanik for sanctuary and they join the growing community.  Surana wished for a tower that connected Spellguard and Arkhosia and that was the last of the Arkhosian event in recorded history.

There was a lot more Arkhosia, than I thought there was, in the Giants in the Earth campaign.

So with that as background, here’s my plan for an Arkhosia campaign.  Every PC is “dragonish;” be they dragonborn, dragonspawn, draconian, or something similar.  I may allow a human or a dwarf that has a “dragon soul,” but I’ve got to think on that.  In addition to fighting and exploring (Arkhosia still has lots of hidden and damaged areas), the PCs will be sent on diplomatic missions by Prince Vanik to Dragon Isle and the Half-Dragon Monastery.  There will be a lot dragons and dragon type creatures for the PCs to encounter.  There may be a subplot examining the origins of dragonborn.  All of this would be loads of fun for me to run; it hits my obsession.

Game on!