D is for…

…Divlos, the continent where my desert campaign takes place?  …Dwarf, one of the Seven Races of Marn?  …Draakrill, the house that I have been designing for the last 30 years?  No.  People, I am Gregory.  D can only stand for one thing: Dragon!  I could just link to a previous post and call this topic covered, but that would be disingenuous.  So, here we go.

Fairy tales are more than true — not because they tell us dragons exist, but because they tell us dragons can be beaten. — G. K. Chesterton, as quoted in Coraline (2004) by Neil Gaiman, epigraph.

Of course, dragons exist and can be beaten.  Ask Ray and Mike about the seven-headed dragon Babylon.  Christina, James, Hil, and Matt could tell you about the death of Menethesis, an argentyl dragon.  John, Thom, and Mike most likely remember the sea dragon that they slew and then turned its corpse into a boat.  Let us not forget that Charonus Eybender and the House of Wild Geese slew Tel-Mordin the Feared, not once, but twice.  Dragons can be beaten and they are, but not all dragons on Rilmorn are to be fought.

Some dragons exist as plot hooks or background.  Rick, Mike, and Thom might remember Dhivanara, the Dragon of the Purple Sands.  She was a dragon whose body was made up of time elementals and other chronally charged entities and she aged time-creatures were escaping from her form.  Dhivanara charged the party with traveling to the lair of Chronepsis, the Dragon of Fate, and steal her life glass and hide it in Castle Timeless, so that she would cease aging.  Chronpesis appeared multiple times in the Spellguard campaign.  Christina, James, Hil, and Matt may remember him watching the Battle of the Fall of Spellguard during their jaunt into the past.  Maybe they recall the time, Chronepsis appeared after Ghul tried to break the Past Scrying Brazier of the Kron by forcing it to look to the future?  If not either of those times, surely one of them will recall when they had to save Dhivara from the chronal assassins, so she could lay the egg in Spellguard that hatched the triple form of Chronepsis.  Both of these dragons are vastly powerful, but neither of them threatened the heroes, nor gave them great treasures.  Dhivanara always acted as a plot hook.  While Chronepsis did interact with the PCs, he was ultimately window dressing…a reminder that there are stronger and stranger things than the PCs out there.

Some dragons are NPCs.  Prince Vanik of Arkohsia is an orium dragon that appears to the world as a brown dragonborn.  He plays the same role as duke or a queen in a more standard fantasy roleplaying setting; he’s just personally stronger and more powerful than your average ruler.  While Gareth Eybender, Belvar Duerar, and Feldspar von Quan, all began as standard Player Characters, they are now silver dragons and NPCs in my game.  They will no doubt appear in future games.  Dragons, as NPCs, give me characters that live for millennia, but do not have a hominid perspective.  Even those dragons that began as marn soon begin to take on different goals and perspectives than their original races.  Dragons make for alien allies and inscrutable foes.

The Age of Dragons has come and gone on Rilnorn and, now, the world is in the Age of Wyrms.  Ancient, often forgotten, beasts are stirring.  Pieces are being moved in The Great Game and even great adventurers may be no more than pawns in Games that Dragons Play. What dragons do you remember fondly from your days at the Gaming Table, dear readers?  Until next time, Game On!

C is for Coin

Adventures rush to loot the dragon’s bed, after the dragon is dead.  Heroes, they may be, but they all run toward the demon cult’s treasury.  Before they save the princess from her fate, they must, the fee, negotiate.  Why, because money is the grease that lubricates the gears of a civilization and it is part of the Players’ reward for their PCs succeeding. (2015.04.16) (2015.05.28)

In many ways, gold (also called gold pieces, g.p., GP, or gp) is simply a score card for D&D.  The more money the PCs have, the more “magic stuff” (magic armor, enchanted weapons, raise dead spells) they can afford.  David Noonan, in a D&D Insider podcast, once said that there was no real economy in a Dungeons and Dragons Game.  The silver pieces given to the NPC baker for a loaf of journey bread are not then given to the NPC miller, so that the NPC baker can get more flour.  This is true in any Player/GM encounter.  Coin only appears in a game when the PCs have it.  (I do not count treasure listed in monster/NPC write-ups to be “in play,” since their only purpose to tell the GM what to give the PCs, if they “win.”)  It is a counter and nothing more, but it doesn’t have to be... (2015.04.16) (2015.05.28)

Each version of D&D has had a monetary system that consisted of coins of various metals and denominations.  Each version of D&D has used the gold piece (gp) as the standard unit of measure for wealth, but the rates of exchange between coins have changed.  In 1E, there was the copper piece (c.p.) which was valued at 1/10 of a silver piece (s.p.) which was equal to 1/10 of an electrum piece (e.p.), which had a value of ½ of a gold piece (g.p.), which carried a value of 1/5 of a platinum piece (p.p.).  Thus (to lift the example from page 35 of the first edition of the Players Handbook):  “200 c.p. = 20 s.p. = 2 e.p. = 1 g.p. = 1/5 p.p.”  In 2E, the ratios between the coins remained the same, but the abbreviations for the coins changed to CP, SP, EP, GP, and PP.  Money in 3E was simplified.  10 cp was equal to 1 sp, 10 sp equaled 1 gp, and 10 gp was worth 1 pp.  4E numismatistics gave use a new currency: astral diamonds (ad) and changed the conversion ratio between gold and platinum.  1 pp was, then, equal to 100 gp, while an ad was equal to 10,000 gp.  4E, clearly, saw the PCs running around with LOTS spending cash.  5E has also had its hand in fiddling with the value of a gold piece.  Now, 100 cp = 10 sp = ½ ep = 1 gp = 1/10 pp.  Sweet mercy, this is a boring paragraph.

Despite the obvious snooze factor in the previous paragraphs, coinage does not have to be simply a scorecard or boring.  Coins do not appear ex nihilo, they are products of the civilizations and cultures that produce and use them.  They are artifacts that can be used to tell stories of a lost people or give PCs clues to possible dangers in the area where the coins were found.  Differing monetary systems between neighboring nations could offer Players roleplaying opportunities.  I have tried and will try again to put such devices to use in my games.

During my 1E days, Lewis Pulsipher, in Dragon #74, suggested changing from the sometimes arcane D&D gold standard to a decimal-based silver standard that dropped electrum coins and changed the size and weight of coins, so the number of coins went from 10 to pound to about 216+ to a pound.  I changed to a silver standard and decided that there were 100 coins to pound.  Mike Magee (Gareth Eybender’s Player and designer of Elethar) took this idea and created a currency system for the elven kingdom of Elethar.

Base currency: Pyramid (silver piece)

Coinage:  1 argentel Gareth = 10 platinum Castles = 100 gold Crowns = 1000 silver Pyramids = 10000 copper Tenthmids = 100000 steel Centimids (often referred to as “cents”)


Eletharian currency is noted throughout Rilmorn for its purity. Counterfeiting is a capital crime in the Kingdom, and Elethar’s Intelligence Service works diligently at home and abroad pursuing those who would forge or debase the kingdom’s currency

Robert Hegwood provided some images of coins used by the Empire of Xshathrapat.  I’m going use some of those images (slightly altered) in my Pellham campaign.  I don’t know if I will attempt a return to the silver standard, since my present players seem fairly attached the standard system, but I am going to start making coins from different countries unique and attempt to use those differences to improve the feel for each region and give more depth to my setting. (2015.04.16)

I am not the only one who works on making their world’s coinage more than a counter on a scorecard.  D. at Fluer de mal has a post about currency on his world here and here and here.

Do any of you, my good readers, make use of coins to spice up your games?

Game On!

B is for Bull


In the history of Rilmorn, two Players, John Hesselberg and Robert Hegwood, have made use of bull imagery when designing countries within the game world.  John did it within the game as the PC Alkin du Fey Duncan; while Robert created Xshathapat externally as a designer.  While they each came to the art of creation from different directions, John and Robert both gave me ideas, events, and images that I intend to use in my Pellham campaign.

The first use of the bull imagery in Rilmorn came when John’s half-elven ranger, Alkin du Fey, attempted to free an area from an oppressive bandit overlord.  After a bit of deft diplonacy, Alkin and his friend and fellow adventurer Gareth Eybender convinced the overlord to a contest.  The contest would be a fight between two bulls.  The winner of the contest would take leadership of the populace and the loser would depart.  The local populace would attend the contest and assure that both parties abided by the outcome.  There was supposed to be no magic involved, but of course the bandit overlord had his bull’s horns enchanted to be sharper and deadlier than normal bull’s horns.  Alkin, on the hand took a nursing male calf and had a blacksmith craft a harness with large spikes at the shoulders.  The day before the contest Alkin and Gareth kept the calf from its mother; so when the calf was released into the arena with the bandit overlord’s enchanted bull, it rushed toward the first cow it saw and attempted nurse.  Even though the populace acclaimed Alkin their ruler, Gareth and Alkin were still forced to fight and slay the bandit overlord.  After that was done, Alkin declared the red bull as the symbol of the Alki; a symbol that would remain when years later the ruler of Alkis would marry an heir to the Duchy of Dyskor and form the Kingdom of Alko-Dyskoria.  The

The next time I encountered bull imagery in Rilmorn was when Robert Hegwood handed me a red folder; handwritten on the cover were these words: “A NOT BRIEF ENOUGH OVERVIEW OF XSHATHRAPAT, THE ISLAND Empire of The WEST.”  Robert had designed an entire culture based around some background history and mythology that I had created for Rilmorn and Persian Zoroastrianism with a touch of medieval Christian missionary zeal.  Among those pages I found coin emblazoned with a bull’s head and the note, “The bull is the symbol of “Godly Rule and Might.”  Later I found the flag for the Xshathrapatian Navy, which bore a winged Bull.

Robert also created a timeline for the combined efforts of Alko-Dyskoria and Xshathrapat to colonize an unnamed continent to the West.  I never really dealt with any of that information until I started working on Iolta and Thrain.  Using Robert’s work, I filled in a lot of geography and history about Iolta and created the legends of the Tribes of the Winged Bull and the Red Bull.  Also, there are “Bulls,” gold coins bearing the image of a bull, hidden among lost treasure hoards.

The point of all of this is that letting your players create can help a GM to build other things.  I don’t recall planning on letting Alkin become a ruler, but I am glad he did.  Having Alkis as Alkin’s home base gave me plenty of hooks for games.  Alkin and Gareth had to defeat evils threatened the populace.  Some games required Alkin to be a diplomat; while others made him an archaeologist in his own kingdom.  Robert’s work offered broad stroke history from which I could mine.  Xshatrapat became a story to be told around tavern hearths.  Legends of its rise and collapse added to relics and artifacts found in dragons’ hoards and ancestral tombs.  Later all of this would be used as underpinning for Iolta and Thrain.

Game On!

A is for Aries

As I have mentioned before, I think that I originally named the months of the Rimoric Calendar after the twelve signs of Western Astrology, so that the month names were both familiar and exotic.  Whether that is true or not is irrelevant.  What is relevant is the idea that 1 Aries 1 Age of Silver is first date of recorded history for Rilmorin.  It represents the beginning of timekeeping in my games.

Timekeeping in a role playing game can be a thankless job.  How many days does it take to travel to the next dungeon?  How long will it take for the mage to make a magic item?  How many weeks are the PCs sidelined, because they are trapped in snowed-in village?  Does it really matter when the dragon laid it eggs?  Since RPGing is a game of imagination, why even worry about keeping track of the days, weeks, and years.  Gary Gygax, in the 1E DMG (PP 37-8), explains the importance of keeping time in a campaign and offers up a system for doing so.  I do not necessarily agree with all of Mr. Gygax’s ideas on how to keep time flowing in a campaign, but I do agree with him that if you are running a campaign, then you need to have a system in place to keep track of time.

Wandering through the corridors of my memory, I have come to this conclusion: I may have begun playing D&D and running games in 1979, but I did not start running a campaign until I was running a regular game at the Mount Pleasant United Methodist Church parsonage with Andy Cotten, Brad Corner, Rick Harris, Russell Badders, and Thom Thetford.  I had other gaming groups and they had serial and connected adventures, but it was not until Thom wrote down a timeline of one of our game sessions and used the actual dates on the Gregorian calendar that I named the months and started keeping timelines, chronologies, and histories for my games.  Oh, how things have grown since then.

1 Aries, the Vernal Equinox, is the beginning of each year according to the learned on the continent of Moytonia.  It is the time when the old is put away and the new is presented for all the world to see.  It is also the time of renewal and growth.  If one is not putting away the old, then one must take the old and reinvigorate it; the month of Aries represents that process.  I feel this idea is symbolic of what is happening in and on Rilmoryn.  I have two newborn campaigns in play right now, Pellham and Zentlan.  Neither of them will use the Calendar System of Moytonia, so old things must be put away.  Yet, both of them will see the same skies and stars and will be subject to the same celestial forces, so the old must be renewed.

By Western Astrological count, in the Northern Hemisphere of Earth, today is the 12th day of Aries.  The Vernal Equinox has come and gone and the next full moon is Saturday, April 4, 2015, thus the festival of Easter is only 3 days away, all times and ideas of rebirth and renewal.  Things are changing in the world in which I live.  My granddaughters are growing.  I am seeking more money and better hours for my employment.  I’ve got lots of work to do in my games and I need to work on my fiction and my reviews.  So, I ask my readers and myself in what ways will you and I renew the worlds and games in which we live and play?

Game On!