Today is my one year anniversary since I began World Engineer. I feel this is a good post for this date. It speaks to the type of work I do for my game. So, please Read On!
While I’ve whined about being poor at running “canned adventures,” I’ve also built more than one setting around them. My Pellham campaign is the most ambitious of the lot to date, but I’m discovering that it also the one requiring the most work in adapting it to Rhillmoran. Because I encourage my Players to build parts the world, as they develop their PCs’ backgrounds, I am required to adjust and mold my designs. These actions become compounded when I am adapting someone else’s material. It has become increasing clear that I have much work to do on the “Prophecy of Llywelyn’s Return.
I left it open for Players to create PCs that were connected to the Brotherhood of Brie – the group in the module C4: To Find a King that first discovers “The Prophecy” and I kept alluding to the importance the Sovereign Council put upon “The Prophecy” in game, so I should have not been surprised when a Player placed his PC in Brie and began expounding upon the nature of “The Prophecy” and expanding upon its history. Now, taking that into account and adding the facts that the PC is elven and could have been around during the reign of Alendus the Second and has been studying “The Prophecy” for two hundred years, leaves me with a lot of work to do, especially since I never found my original notes on my “corrections” to the “Prophecy of Brie” and I have game on Sunday, December 6, 2014.
Here is a copy of the Prophecy as it was presented in the module:
WITH SIX HANDS OF LORING THE
LOST UPON THE WHEEL OF TIME,
AT THE MOMENT BAZEL MOUNTS
HIS CHARIOT TO DO BATTLE WITH
THE SEVEN DAUGHTERS, THE
DEAD KING SHALL RISE TO SEIZE
THE TRIAD WITH HANDS THAT
CONNOT GRASP AND EYES THAT
CANNOT SEE. ALL WARDS BROKEN
AND THE MYSTIC BARRIERS
PIERCED WITH MATING SWORDS,
THREE SAINTS AND SINNERS WILL
STRUGGLE IN THE DUST, BOTH
AND NEITHER TO TRIUMPH, AND
WHILE THE SUNDERED EARTH
SPEWS FORTH THE DREGS OF CEN-
TURIES, A NEW ORDER SHALL
COME UPON THE LAND.
Here are my problems: 1) I don’t have the constellations BAZEL’S CHARIOT or the SEVEN DAUGHTERS in my game universe, 2) The DEAD KING doesn’t define which king, so how does the Brotherhood of Brie know that the Dead King Returning would be Llywelyn, 3) The verses about THREE SAINTS AND SINNERS are fulfilled in C5: Llywelyn’s Bane, but in such a heavy handed manner that it is offensive, and 4) The final stanzas are clearly connected to the THREE SAINTS AND SINNERS in The Prophecy, but they are not in the narrative. Just as a side note, I don’t like the look of the Prophecy either; I acknowledge that it was done that way to fit into the typesetting for the module, but it just doesn’t work for me.
My planned corrections: 1) I haven’t mapped out my constellations, but I do have a wandering star that appears as a red point of light every 26 years. I will create the legend of Bazel and the constellation Bazel’s Chariot. The Seven Daughters change from stars to the three moons of Rhillmoran. When the Red Star aligns with the Chariot of Bazel, it is called “Bazel mounting his Chariot;” it happens every 26 years. Every 40 years Bazel’s Chariot crosses behind the three moons, when they are full, some call this “Bazel Battles the Sister’s Three.” 2) For this section. I will alter the information to better fit the idea that the Prophecy may be about Llywelyn. 3 and 4) These section requires me to delete the offending planned events and to rewrite the stanzas entirely.
So, I’ve rewritten it to fit my game. Here is the Rhillmoric version of the Prophecy of Llywelyn’s Return
WITH SIX HANDS OF LORING THE LOST UPON THE WHEEL OF TIME,
AT THE MOMENT BAZEL MOUNTS HIS CHARIOT TO DO BATTLE WITH THE THREE SISTERS,
A JUST MONARCH SHALL AGAIN RISE FROM BEYOND.
WHEN MYSTIC BARRIERS PIERCED WITH THEIR MATING SWORDS AND WARDS ARE BROKEN,
RETURN TO THE BIRTH OF MEN,
FOR BOTH AND NEITHER TO TRIUMPH
SAINTS AND SINNERS WILL STRUGGLE THROUGH THE DUST,
AND WHEN THE SUNDERED EARTH SPEWS FORTH THE DREGS OF CENTURIES,
A NEW ORDER SHALL COME UPON THE LAND.
So what do you all think and how have you had to recreate module themes to fit your games?