So, it has already begun…my Players are starting their own stories! Yeah! My best games come when I build the environment and my players move the action. So, this may be really good.
Vadis Mal and Stone are spending money to find out which prostitution establishments treat their “employees” as free people and which ones use them as objects or slaves. They plan on ending those that do the latter. Adran is planning some divination events, but I haven’t gotten any e-mails from him, yet.
These two event-lines will surely take time away from anything that I have planned out and that is okay. I realized that I set up this campaign, when I was still working under the 3E/4E “Campaign Arc” plan. I don’t really like the campaign arcs. I really need to work on my NPCs and settings and let the story build itself. This is going to be a blast.
Here is a list of the NPCs in the Pellham Campaign. (linked 2014.11.24)
So, fellow Game Masters, how do you experience Player initiative?