Inner World

On Saturday, March 15, 2014, I will begin what should be the last session of my Giants in the Earth campaign.  It will take place in the Inner World of Rilmorn.  I’ve done very little design on the Inner World over the years.  Thom and Mike helped me set out the parameters of the Inner World: 1) it is a world set on the interior of the Rylmorn, 2) it has a single, brownish star at its center, and 3) it is more “science powered,” than “magic powered”.  Ken, as Shae’Fer, encountered the Asianesque, jade dragon Shou Lung, when Shae’Fer was stranded in the Inner World.  Ken would be the person most active in the Inner World.  He, as his character, took volunteers from his homeland and placed them in stasis, so that they could repopulate and restore the world, if there was ever a Worldwide Disaster.  Later, Shae’Fer would hide a bunch of lich-related artifacts in the brown dwarf star at the center of the world, in a failed attempt to keep them out of Evil’s hands.  Recently, I decided that three, ancient, colony ships from alternate Earths had crashed inside Rillmorrin.  Each ship was run by an intelligent super computer named after a giant from that Earth’s myth or history.  That is everything I’ve done on the design of the Inner World.

The Inner World of Rilmorn is inspired by Pellucidar from Edgar Rice Burroughs and Skartaris from Mike Grell.  It was to be a place seeded with ancient monsters and super science.  I never built such a place.  It has always been a hazy, unformed realm that I could reference in metaphor and allusion.

The Brown Dwarf reigns above the Giants in the Earth,” is probably my favorite quote dropped by a “mad prophet” in my games.

So, what do I have in place in the Inner World?

  • A brown dwarf microstar that illuminates the lands and oceans of a hollow world
  • A realm where science is more effective than magic
  • 3 ancient, super computers in the remains of their spacecraft
    • Colossus comes from an Earth where American English and Celtic Christianity are the language and faith of the majority of the populace
    • Goliath is from a world where the Akkadian Empire remained a world power and their faith is that of the Sumerian and Babylonian peoples
    • Titan knew a world wherein the Greeks dominated culture worldwide
  • An ancient language based on the percentage of survivors of the total number of colonists; created and shared by the 3 AIs – Orthoni is 60% English, 30% Greek, and 10% Akkadian
  • A magical/runic alphabet called Dymetri that when written precisely produces magical effects
  • Dinosaurs
  • Kularin (winged folk) in stasis
  • Dragons
  • Dragons corrupted by Far Realm energies

Having all of this still unmapped and uncodified has left me in a quandary.  Should I use Numenera as my Inner World setting?  I was going to say, “Yes, since it appeared, serendipitously, the day before my last game” but I got to thinking about so many other ways I can use the setting.  Now, I don’t know what I’m going to do, but I’ll have a plan by next Saturday.  Anybody got any suggestions?

Oh, by the way, this weekend 7-9 March 2014 is CoastCon XXXVII.

Game On!

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