On Wednesday, February 26 in the Year of Our Lord 2014
Happy Fiftieth Birthday to Me!
When I started playing Dungeons and Dragons, on that rainy, Sunday afternoon in March (which I’ve referenced so many times already) so many years ago, I never imagined that I’d end up with a library of 132 (if I counted correctly) hardcover books, numerous softcover books, hundreds of pre-packaged adventures, and reams of hand-drawn or photocopied maps. I, also, never imagined that I would be still playing this game 35 or 34 years later. It has been amazing.
I’ve traveled a long way, since those early days. Rilmorn has been named and mapped. I’ve had friends craft maps for me (Special Shout Out to Thom Thetford and John Hesselberg!). The solar system in which it resides is defined in broad strokes. TSR is gone. Tens of thousands of words have been written about its history. I have written blog posts as a traveler in Ryllmorrin. Wizards of the Coast are set to release the fifth edition (DnD Next) this summer. I’ve ran games in Rilmorn in at least fourteen cities in three states for an uncounted number of people. I’ve a blog about gaming and designing Rillmorinn. So far, I’ve had a series of world-spanning wars and two cataclysms (The Great Cataclysm and The Great War) to account for edition changes; this coming Saturday, I’ll be wrapping up the campaign that is paving the way from 4E to DnD Next, as part of my 50th birthday party. It has been a long path, but I’m glad I traveled it. (2015.04.16)
Saturday, March 1, 2014 around 1 Post Meridian, Eastern Standard Time, we will begin the last game in my Giants in the Earth campaign. The players will be trying to prevent three super computers from opening portals to the Far Realm and thereby destroying the world. They are also going to have to save the dragon Dhivanara of the Purple Sands, as she gives birth. All of this is tied up with the restoration of Castle Timeless and the Quan.
Way back in the 80s, I gave two friends of mine the opportunity to choose and define two parts of Rilmorn. Mike and Thom chose to fill out the Seven Races of Marn and to give parameters to Inner World of Rylmorn. Rillmorn is shaped like Skartaris with openings at both poles. Three colonization crafts (that bore humans from other Earths which ultimately seeded humanity on Rilmorin) are crashed on the inner surface of the world.
Each of those ancient crafts (now, mostly buried and brutally scavenged) was controlled by a super computer. Colossus, Goliath, and Titan still exist and are active. Their AIs warped by millennia of neglect and magic, these super computers seek First and Final Theorems and in their despair are attempting to open gates to realms beyond mortal comprehension.
E3 and their allies cannot use standard adventurer logic and “Kill the Giants in the Earth.” Destroying the super computers will not stop the Far Realm from ripping into the universe; the millennia of spells cast by the Giants themselves have already cracked the fabric of reality. E3 Plus must “ground the giants” by planting magical/holy trees in the right spots. After the trees are planted, they must be quickly aged, so the roots can intertwine with the system. Once that has happened, each tree must be magically bound to the Quan – A mystical realm already restored by E3 member Feldspar von Quan. All the while this is going on; yochlol demons and vile dragons will be attacking to stop the heroes, since they want reality to shatter.
Because I ran too subtle a plot, my players missed that Iomaudra the Iron Dryad, whom they saved several games ago, has the power to magically increase the age of a tree, when she sheds her blood upon it. They may need to get her from Occipitus to complete their quest.
In addition to everything else, Dhivanara will seek out Surana. Dhivanara is about to give birth to Chronepsis, the Triple Dragon of Fate. E3 encountered Chronepsis during their “World Tour,” when they took their magical, steam-powered airship on an extended trading mission. Dhivanara is being attacked by servants of Linden the Mistress of the Centre of Time, who sees Chronepsis as a threat to her dominion over time.
E3 also has to gather the three saplings before they can begin the saving process. They need the Holy-Oak of Meliki (the only surviving cutting of the Holy-Oak in on Laurant in the Rilmoré Cluster), the Dreaming Tree of the Sleeping Gods (the seed of Dreaming Tree grew out of a magical working and vanished hundreds of years ago), and the Ivory Pine (Feldspar has a seedling of the Ivory Pine, but they need a sapling; the dryad Amarantha has one, but E3 doesn’t know where she is).
This is to what my gaming has led me: an epic, convoluted final showdown with the fate of the world on the line. Isn’t that the way of all D&D? It is going to be a great party and I’m going to enjoy it all!
Then it’s on my way to DnD Next!